Postmortem

Vestigial In Retrospect Part 1

Vesitigal In Restrospect: A Post-Mortem.

Part 1: Initial Prototyping.

I recently finished my game Vestigial after 3 years of labor, love, and sweat. When I started Vestigial, I had had the goal of making a marketable product, a unique and new arcade experience. In 2019 I had thought that market did in fact exist and that it was the right time to try for a couple reasons: