Vesitigal In Restrospect: A Post-Mortem. Part 1: Initial Prototyping. I recently finished my game Vestigial
after 3 years of labor, love, and sweat. When I started Vestigial, I had had the goal of making a marketable product, a unique and new arcade experience. In 2019 I had thought that market did in fact exist and that it was the right time to try for a couple reasons:
the Indie games market was very saturated, and People were getting into retro throwbacks, arcades (predominantly barcades) were coming back in a way.